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Unit will be unable to move, shoot, or think.Ĭreates an explosion centered on the unit of a specified volume. unless you like using mission scripting :)ĭisables a units AI. Don't use this unless you want the AI to completely stop what they are doing and never ever ever do it again. Sets this as the one and only task for the AI. Sets a task that was setup in a groups Triggered Actions tab. Task gets pushed to the front of the task queue. Pushes a task that was setup in a groups Triggered Actions tab. Note AI cannot travel in the formation once the group is resumed. Group stops and deploys to a template formation.
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Group will stop and will be unable to move, shoot, or think. AI always starts 'on'.ĭisables a groups AI. This removes it from the mission never to be seen again.Įnables a groups AI. These groups must have "Late activation" checked or have start-time different than mission start time.ĭeactivates a group. Plays a specific animation argument on a static object.Īctivates a group from a dormant state. Candle burns for 5 minutes, best deployment altitude is 500- 2500 m AGLĬreates a signal flare on a trigger zone at a given altitudeĬreates a smoke marker on a trigger zone at the specified altitude File gets embedded into the mission file, and any updates to it will require you to reload the file via this trigger.Įnds the current mission with a victory for one side and displays a text message that the designer designates.Ĭreates an explosion of a specified power on a trigger zone at a give altitude.ĭrops a illuminating candle bomb over a trigger zone.
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File gets embedded into the mission file, and any updates to it will require you to reload the file via this trigger.Įnds the current mission and loads the specified mission file. Performs the lua script that was entered into the text box.
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