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If you'd like to read Mike's blog post on the topic, you can find it here: MikeIf you’d like to contact Mike you can reach him at: LeadingAgile: LinkedIn: Twitter: Email: DaveIf you’d like to contact Dave you can reach him at: LeadingAgile: LinkedIn: Twitter: Email: If you have a question you’d like to submit for an upcoming podcast, please send them to And if you're interested in taking one of our upcoming Certified ScrumMaster or Certified Scrum Product Owner classes, you can find all the details at įor Development Teams transitioning to Agile one common challenge is breaking the work down into small vertical slices that can go from a Post-It Note to shippable product in 2-3 days. For many organizations that buy into the promise of Agile without having clarity on the organizational impediments they must overcome for Agile to be able to exist, maybe culture isn't the best place to start. Unfortunately, one of the most common refrains in the Agile community is that the culture is the primary thing that must be addressed, and once that is solved, the rest will take care of itself. During the interview, Mike and Dave dig into the reasons why many of the organizations that struggle with Agile are dealing with deeply rooted mechanisms that extend far beyond culture.
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Use the Calibration.“Culture is just the boogeyman people use when they don't know how to articulate an organizational change management strategy that executives will buy into.” ~ Mike Cottmeyer In this episode of SoundNotes, LeadingAgile CEO, Mike Cottmeyer shares his thoughts on why we need to stop blaming culture when organizations are unable to adopt Agile. Note that the tonePitchFollower2.ino example has a map() function that works best if you know the max and min values that you're likely to get from your sensor.

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The Calibration.ino example shows how to calibrate your CdS light sensor using the Serial print function, and the tonePitchFollower2.ino example shows how to use that CdS sensor to make a "Theremin-like" sound. It uses the same arrays in the toneMelody example, but also uses the random() function to choose notes and durations randomly. The RandomMelody.ino example extends the toneMelody example that's in your Arduino program under Files-Examples-Digital-toneMelody. Here are a couple other variations on the SimpleTone examples: SimpleTone1.ino SimpleTone2.ino. Details are also in the programming slides: Programming1.pdf Put both of these files in that folder and you should be able to load and run the program from your Sketchbook inside the Arduino editor. Inside the Arduino folder make a folder called SimpleTone.
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To use these with your Arduino program, find the location for your Arduino library (in Documents on my Mac, likely in My Documents on a Windows machine). This example comes in two parts: SimpleTone.ino is the example program, and pitches.h is the "header file" that has the names for the standard notes. I've made a very simple tone example for Arduino. When we say "turn in your source code" we mean upload a copy to Canvas. Note that when we say "turn in your sound samples" we mean upload them to SoundCloud. You can read about that here. On that page there are also links to example programs using the tone function.Ī detailed description of what you should do for this assignment is in the class Lab Manual. The slides on programming are here: Programming1.pdfįor making tones, we'll use the "tone" function in the Arduino programming language. Your Arduino circuit will be demonstrated in class or to the TA. The programs should be submitted to Canvas. Each program should use a different technique for making/composing/generating music of some sort. For this assignment you should write three different Arduino programs that make sounds/music.
